


In this case, you must reload your previous checkpoint to continue. This in turn means that gravity cannot be re-enabled in the room and therefore also means that you cannot progress through the level.

When in the Zero Gravity area on Chapter 7 (Into the Void) where you must destroy 4 free floating asteroids (also known as anomalies), there is a chance that the asteroids might not all appear.It mostly happens with an automatic weapon such as the Pulse Rifle or a fully upgraded Plasma Cutter. After killing a Brute and when it's in its death animation, shooting and dismembering the Brute might cause a massive error where it might lose its physics attachments in the world and pop up, bouncing around the room or even in larger areas, across it too.Regardless, this does leave Isaac with some health loss as he can get tossed back like he was hit anyway. Rarely, Isaac can walk through a charging Brute, by charging the Brute itself and running between his arm and torso.Randomly though frequently, when Isaac reloads his weapon, the reload animation will be the wrong animation for the weapon being held a the time, such as a Pulse Rifle being reloaded like a Plasma Cutter.air cans and, more importantly, any type of ammunition, regardless on player's weapons - for example, they drop Pulse Rounds, even if player doesn't have Pulse rifle (this bug was observed with Pulse Rounds and Line Racks). There's also third bug associated with ammunition: in Chapter 9, during the fight with two Infectors, if corpses are infected and subsequent Necromorph killed, they have really random drop, what means they drop i.e. In addition, the game has a notable preference for giving Isaac ammo for the last weapon he acquired over previous ones this can be useful if the player wants an enormous number of Line Racks, Ripper Blades or Plasma Energy. It's not uncommon for players to find themselves running seriously low on ammo for other weapons if they're carrying either of the above. While the ammo drops in the game are supposed to be randomized, in practice they have a great preference for certain weapons in particular, ammo drops tend to favor the Ripper and Force Gun over other weapons.
